Taylor Petrick
software engineer and graphics enthusiast
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2016
A Quasi-Random Number Generator
May 11th, 2016
CS 452: Train Tracking
March 15th, 2016
unLit: An Introduction
February 29th, 2016
HTTPS with Node.js and Let's Encrypt
February 16th, 2016
CS 452: The 72-Hour Bug
February 11th, 2016
CS 452: Optimizing The Kernel
February 3rd, 2016
The Raspboot Bootloader
January 25th, 2016
Bare Metal Raspberry Pi: Setup
January 16th, 2016
CS 452: First Impressions
January 11th, 2016
Convolution Part Four: Separable Kernels
January 6th, 2016
Convolution Part Three: Common Kernels
January 2nd, 2016
2015
Convolution Part Two: Parameters
December 23rd, 2015
Convolution Part One: Basics
December 18th, 2015
Custom Markup Language
December 7th, 2015
Dota 2 Reflections
December 1st, 2015
2014
Simulating Dispersion With OpenGL
July 30th, 2014
2D Ray Tracing in WebGL
July 21st, 2014
Getting Reacquainted with OpenGL
July 10th, 2014
Business Card Ray Tracer
July 6th, 2014
Personal Website Version 2
July 5th, 2014

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